![]() ![]() Warcraft III engine supported heroes with experience bar and leveling system which you could easily use for making RPGs (not found in Starcraft) Option to import your own models, sounds and textures For example a typical trigger for Tower Defense map: Unit enters region X -> Unit is owned by player Blue -> Move unit to region Y. GUI Trigger Editor with Event -> Conditions -> Actions workflow, including if-then-else statements and custom variables, also you could use internal Warcraft scripting language (JASS). ![]() Easy to use object editor, you can change nearly every parameter of unit, spell, effect or map object ![]() Tons of assets from base game (icons, models, textures, terrain, map objects), most custom maps were created using mostly assets from game (this is why both Starcraft BW and Starcraft 2 editor weren't as good, because Starcraft doesn't have creeps) Speaking about Warcraft III Editor, if you want, you can basically create a game within a game, its nearly a game engine, i spent lot of time with it and here is what i found:
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